Fault Line (Red)
If you have a card in your arsenal, this gets +1
.
Crush - When this deals 4 or more damage to a hero, put all cards in all arsenals on the bottom of their owner's deck.
.Crush - When this deals 4 or more damage to a hero, put all cards in all arsenals on the bottom of their owner's deck.
Rulings
From the Mastery Pack: Guardian + Smash Palace release notes · August 8, 2025
- Fault Line’s first ability generates a conditional continuous effect that is always checking as long as it is face-up in the arena and not defending. If you do not have a card in your arsenal when you attack with this, then a card is put into your arsenal, this will get +1
. - Fault Line’s first ability is not functional while defending.
- If a card is placed into the arsenal during the damage step and causes the if-conditional effect to become active, it will get the +1
from having a card in your arsenal but the damage will not be recalculated. - if a card is removed from arsenal during the damage step and causes the if-conditional effect to no longer be active (e.g. resolving Fault Line’s Crush triggered effect), it will lose the +1
but the damage will not be recalculated. - Fault Line’s Crush ability triggers when it deals 4 or more damage to a hero. You will put all cards in all arsenals on the bottom of their owner’s deck when this triggered effect resolves
- When resolving the Crush triggered effect, if a player’s arsenal has multiple cards, you will choose the order the cards are put on the bottom of their owner’s deck. You will not be able to look at any face-down arsenal cards when making this decision.
Keyword notes
Crush - A guardian mechanic that showcases the strength of the guardian. When an attack with crush deals 4 or more damage to a hero, an effect is applied.
- Crush only checks the amount of damage dealt to the hero. Prevented damage does not count.
- Crush is not optional, if the card does 4 or more damage, the effect will apply.
- Crush is a (conditional) hit effect.
Versions
Price history
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