Orb-Weaver Spinneret

Orb-Weaver Spinneret (Blue)

Red Yellow Blue
Equip a Graphene Chelicera token.

Your next attack with stealth this turn gets +1power.

Go again

Rulings

From the The Hunted release notes
  • You must have an empty weapon zone with nothing equipped to it when Orb-Weaver Spinneret resolves in order to create and equip the Graphene Chelicera token.
  • You do not equip a Graphene Chelicera token if you are unable to create that token (e.g. Ripple Away).

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords
TypeAction
Cost0
Defense3
PitchBlue
KeywordsGo again
SetsHNT
Banned inClassic Constructed
ArtistsSanSan

Versions

Price history

HNT028

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