No Fear (Red)
As an additional cost to play this, banish any number of cards with 6 or more
from your hand. At the beginning of the end phase, return them to your hand.
The next time you would be dealt damage this turn, prevent X of that damage, where X is 2 plus the number of cards banished to play this.
from your hand. At the beginning of the end phase, return them to your hand.The next time you would be dealt damage this turn, prevent X of that damage, where X is 2 plus the number of cards banished to play this.
Rulings
From the Heavy Hitters release notes
- You cannot banish a card to play No Fear if the card doesn’t have 6 or more
before it’s banished. If you have not already banished a 6 or more
card this turn, you cannot banish Diabolic Offering as part of playing No Fear because it has 0
when you’re selecting cards to banish. - If a card banished this way is turned face-down, it does not return to your hand during the end phase. Any other remaining face-up cards in the banished zone that were banished this way will return to your hand during the end phase.
- If a card banished this way was moved to another non-stack/arena zone, it does not return to your hand during the end phase. Any other remaining face-up cards in the banished zone that were banished this way will return to your hand during the end phase.
- If you don’t banish any cards to play this, X = 2, and this will prevent 2 of the next damage you’d be dealt this turn.
- This prevents damage from a single event of damage. Any leftover prevention amount does not carry over to another event of damage.
ClassBrute
TypeInstant
Cost0
PitchRed
SetsHVY
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsEilene Cherie
Versions
Price history
HVY016More by Eilene Cherie
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