Locked and Loaded

Locked and Loaded (Red)

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The next Mechanologist attack action card you play this turn gets +3power.

If you've boosted this turn, opt 1.

Go again

Rulings

From the Arcane Rising release notes
  • The boost does not need to be successful. You will still opt 1 if you banish a non-Mechanologist card from a boost cost.

Keyword notes

Opt X - Opt X is a keyword that allows you to look at the top X cards of your deck and put any number of them to the top or bottom of your deck in any order.
  • The number of cards you place on top and bottom of your deck is known to your opponent, the order of the cards are not.
  • You may put all of the cards on the top or all of the cards on the bottom if you so wish.
  • You may put all of the cards on the top or all of the cards on the bottom if you wish.
All keywords
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

ARC032

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