Lead the Charge (Red)
The next time you play an action card with cost 0 or more this turn, gain 1 action point.
Go again
Go again
"By the will of the Dracai we raise our arms, and ignite the flames of war." - Lieutenant Yamada
Rulings
From the Arcane Rising release notes
- If the action has go again you will end up with 2 action points once that card resolves.
- An action point allows you to play action cards and action activated abilities as they require an action point to play. (Not to be confused with resource points which are used to pay costs)
- Lead the Charge looks at the base cost of the action card. Modifiers do not affect this.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
Versions
Price history
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