High Octane (Red)
Whenever you boost a card this turn, gain 1 action point.
Draw a card.
Go again
Draw a card.
Go again
"Now that's what I call blowing off steam!" - Dash
Rulings
From the Arcane Rising release notes
- An action point allows you to play action cards and action activated abilities as they require an action point to play. (Not to be confused with resource points which are used to pay costs)
- The boost does not need to be successful. You will still gain an action point if you banish a non-Mechanologist card from a boost cost.
- You draw a card when this card resolves, not whenever you boost a card this turn.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassMechanologist
TypeAction
Cost1
Defense3
PitchRed
KeywordsGo again
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
Banned inClassic Constructed
ArtistsKevin Sidharta
Versions
Price history
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