Haze Shelter

Haze Shelter (Yellow)

Red Yellow Blue
Ward X, where X is 3 if you've pitched a blue card this turn, otherwise X is 1.

Rulings

From the Part the Mistveil release notes
  • Haze Shelter’s Ward ability is continuously checking to see if you’ve pitched a blue card this turn, even if those pitched cards are no longer in the pitch zone (e.g. Potion of Deja Vu).
  • If you control two or more prevention effects, and both would apply to an event of damage, you may decide which of those prevention effects to apply first. If the first prevention effect would result in you pitching your first blue card this turn to pay for a resource cost (e.g. pitching a blue card for Arcane Barrier 3), the value of Waning Vengeance’s Ward ability will change to 4/3/2 appropriately before it would apply itself to the damage event.

Keyword notes

Ward X - If your hero would be dealt damage, prevent X of that damage and destroy this.
  • Ward is a static ability that generates a fixed-prevention effect.
  • The prevention effect is not optional. It applies whenever damage would be dealt to your hero.
  • If another prevention effect reduces a damage event to 0, the replacement condition is no longer met (damage would not be dealt), so Ward would not apply.
  • The prevention amount applies to a single damage event. The leftover prevention amount does not apply to any future damage that would be dealt to your hero.
  • If the damage prevention can not be applied due to an effect, the object with Ward on it is still destroyed as part of the replacement effect application.
All keywords

Versions

Price history

MST038

Planning where this card lives? Lay it out in a binder or browse the full card database.