Gauntlet of Sword and Sorcery
Action - 
,
this and your hero: The next attack action card you play this turn gets "When this attacks, deal 1 arcane damage to any opposing target. If damage is dealt this way, this gets +1
." Go again
Arcane Barrier 1

,
." Go againArcane Barrier 1
Rulings
From the Omens of the Third Age release notes
- When Gauntlet of Sword and Sorcery’s activated ability resolves, it generates a continuous effect that applies to the next attack action card you play this turn. This continuous effect gives a triggered ability that triggers when the attack action card resolves on the stack and becomes attacking. This triggered effect is a targeted effect: you must target any opposing target when you add the triggered effect to the stack. When that triggered effect resolves, you will deal 1 arcane damage to that targeted object and if any damage is dealt this way, the attack will get +1
.
Keyword notes
Arcane Barrier - is one of the most common ways to prevent arcane damage. If you would be dealt arcane damage you may pay X{r} instead to prevent X arcane damage that source will deal.
- You can have multiple instances of arcane barrier.
- You can only prevent one arcane damage per arcane barrier per source.
- You can prevent arcane damage you do to yourself.
- Players cannot respond to the prevention.
- To fully prevent a card dealing 3 arcane damage, you would require 3 arcane barrier and 3 resources to prevent it. To fully prevent 3 Runechant tokens (3 instances of 1 damage). You would require 1 arcane barrier and 3 resources to prevent it.
- Preventing arcane damage does not destroy the equipment with arcane barrier (unless otherwise specified).
- Arcane barrier is a replacement effect. It does not use the chain. Players cannot respond to the prevention.
- Each source of arcane barrier can replace damage 1 time per source. To fully prevent a card dealing 3 arcane damage, you would require arcane barrier 3 and 3 resources to prevent it. To fully prevent 3 Runechant tokens (3 instances of 1 damage). You would require arcane barrier 1 and 3 resources to prevent it.
- If a card has Arcane Barrier 2, you must pay the full two resources even if it only prevents one damage. You cannot choose to pay one resource to prevent one damage.
- You can have multiple instances of arcane barrier, for example Nullrune Hood, Nullrune Cloak, and Nullrune Gloves.
- Arcane barrier can be used every time you would be dealt arcane damage. It’s not limited to once per turn.
- Each instance of arcane barrier you control can be used 1 time only, each time a source would deal arcane damage to you. For example if a source would deal 5 arcane damage to you, and you control two cards with arcane barrier 1, you will in total be able to prevent 2 arcane damage this source would deal to you.
- To fully prevent a card dealing 3 arcane damage, you would require 3 arcane barrier and 3 resources to prevent it. To fully prevent the arcane damage from 3 Runechant tokens (3 instances of 1 damage), you would require 1 arcane barrier and 3 resources to prevent it.
- A equipment with arcane barrier does not move to the chain when arcane barrier is used.
- You can prevent arcane damage you would deal to yourself.
- Players cannot respond to the prevention. Arcane barrier is a replacement effect, not an activated or triggered ability.
- To fully prevent a card dealing 3 arcane damage, you would require 3 arcane barrier and 3 resources to prevent it. To fully prevent 3 runechant tokens (3 instances of 1 damage from difference sources). You would require 1 arcane barrier and 3 resources to prevent it.
ClassRuneblade
TypeEquipment
SubtypesArms
Defense0
Arcane1
KeywordsArcane Barrier 1
SetsOMN
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsStormy Elia Fanggidae
Versions
Price history
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