Explosive Growth

Explosive Growth (Yellow)

Red Yellow Blue
Earth Fusion

Whenever this deals damage, if it was fused, attacks get +1power this combat chain.

When this attacks, deal 1 arcane damage to target hero.

Rulings

From the Tales of Aria release notes
  • This affects any and all instances of damage this card deals including “deal 1 (arcane) damage”.
  • Even if the attack deals 6 damage, it would still only trigger once.
  • If an attack has multiple instances of dealing damage it would trigger multiple times (E.g a card has “If this hits deal 1 damage” “If this hits deal 1 damage”.
  • The attack does arcane damage, it resolves and becomes a layer on the chain so it would gain it’s +power before the attack does damage. (Assuming it is fused and the arcane damage deals damage.)
  • The second ability affects the entire combat chain and includes weapon attacks.

Keyword notes

Fusion - Fusion is a new keyword that fuses one or more elements with an elemental card to give an additional effect.
  • You cannot reveal a card you are using to pitch to play the card. You pay resource costs before additional costs.
  • You may still play the card without paying the additional cost of Fusion.
  • You cannot reveal multiple cards to Fusion unless the card states you can (i.e a card with dual Fusion).
  • You cannot reveal a card that does not fit the criteria i.e you cannot reveal an Ice card to a Lightning Fusion card.
  • An Elemental card with Lightning Fusion is not a Lightning card/Element card. E.g you cannot fuse an Entwine Lightning with Entwine Lightning.
  • Defending with a card is not the same as playing and therefore you cannot fuse while defending with a card with fusion. Note, defense reactions are played in order to defend, paying their cost to do so. You can fuse a defense reaction card that has Fusion.
All keywords

Versions

Price history

ELE068

Planning where this card lives? Lay it out in a binder or browse the full card database.