Enchanting Melody (Yellow)
Go again
If you would be dealt damage, destroy this to prevent 3 of that damage.
At the beginning of your end phase, destroy this unless you have played a non-attack action card this turn.
If you would be dealt damage, destroy this to prevent 3 of that damage.
At the beginning of your end phase, destroy this unless you have played a non-attack action card this turn.
Rulings
From the Arcane Rising release notes
- If you have multiple damage preventions available, you choose which prevention to apply first.
- If you are about to take arcane damage you may use arcane barrier to prevent first before this prevention.
- Loss of life does not count as being dealt damage.
- Enchanting Melody is a ‘non-attack’ action therefore it will prevent itself from being destroyed the turn you play it.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
Versions
Price history
ARC168More from Arcane Rising
More by Cristián Huerta
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