Double Down

Double Down (Red)

You may destroy a Gold you control rather than pay this card's resource cost.

The next attack that wagers this turn gets +3power and overpower.

If a hero would create 1 or more tokens from a wager this turn, instead they create that many plus 1 of each of those tokens.

Go again

Rulings

From the Heavy Hitters release notes
  • If the attack is already defended by two or more action cards, and then it gains overpower, the defending action cards are not retroactively removed.
  • If a player would create two or more different tokens from a wager, that player would create one more of each of those different tokens for that wager. E.g. if an attack wagers an agility, a might, and a vigor token, and a player wins the wager, that player instead creates 2 agility, 2 might, and 2 vigor tokens.
  • If an attack has two or more wagers, this effect applies to each wager separately, even if they create the same token. E.g. If an attack wagers a gold token and wagers another gold token, and a player wins the wager, that player instead creates two gold tokens for each of those wagers for a total of 4 gold tokens.
  • If the replacement effects of a Double Down and Ripple Away can both be applied to an effect that would create 1 or more tokens, the turn player will decide which player’s effect will be applied first. If Ripple Away’s replacement effect is applied first and results in the number of tokens created to be 0, Double Down’s effect would no longer apply and no tokens would be created.
  • Effects that cause a player’s cards and tokens to lose and can’t gain names (e.g. Amnesia) do not prevent tokens from being created when resolving effects on other cards. Double Down’s replacement effect will still apply to each event that would create 1 or more tokens from a wager this turn. However, after the tokens are created, they would lose and can’t gain names until the effect expires.
  • If cards and tokens you own lose and can’t gain names (e.g. Amnesia), effects that use names will fail to find/identify objects with any specified names. You will be unable to pay the alternative cost to play Double Down as you are unable to destroy any objects with the name “Gold” you control. If you control an Aurum Aegis, you would be able to destroy it to pay the alternative cost in these situations.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

HVY176

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