Deathly Delight

Deathly Delight (Blue)

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Rune Gate

When the combat chain closes, gain life equal to the number of heroes who have lost life this turn.

Blood Debt

Rulings

From the Dusk till Dawn release notes
  • You may play this normally from hand or arsenal, even if you don’t control Runechants equal to or greater than its base cost.
  • You may only play this from your banished zone (using the Rune Gate) if you meet the condition for Rune Gate (control Runechants equal to or greater than its base cost). You may still play this from your banished zone if another effect allows you to play it.
  • This only triggers if it is attacking on the combat chain when the combat chain closes. It does not trigger if it is defending on the combat chain, or if it has not resolved and become an attacking card (e.g. targeting a permanent with spectra).
  • When you play this card with Rune Gate, you still have to pay additional costs and increases to the resource cost (e.g. Frostbite).
  • You may not play this from your banished zone if it is face-down.
  • Taking any damage, losing life from effects, and paying life costs to activate Flail of Agony or to pay for Vynnset’s triggered ability, are all considered having lost life this turn.
  • If you have lost life, and then gained that much (or more) life in the same turn, you are still considered to have lost life this turn.

Keyword notes

Rune Gate - If you control Runechants equal to or greater than THIS’s {r} cost, you may play it from your banished zone without paying its {r} cost.
  • Rune gate is a play-static ability keyword.
  • Unless otherwise specified by another effect, you may play cards with rune gate as normal from your hand and arsenal by paying its resource cost.
  • When you play a card using rune gate, it must be done by playing it from the banished zone while it is face-up. You can not rune gate a card from hand or arsenal.
  • When you rune gate a card, its resource cost to play is set to 0 and then any effects that increase and then decrease resource costs are applied. E.g. if you have a Frostbite, you would still have to pay resource to rune gate a card.
All keywords
Blood Debt - Blood Debt is a new keyword existing on Shadow cards. Shadow cards can inflict a loss of life to access a greater power. At the end of your turn, you lose 1{h} for each blood debt card in your banished zone.
  • You only lose life at the end phase. Players do not have priority during the end phase.
  • If you have multiple cards with blood debt, you lose 1life for each instance of blood debt at the end of turn.
  • Only face-up cards banished with blood debt counts and will lose you life. Face-down banished cards have no effects or stats.
All keywords

Versions

Price history

DTD145

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