Endless Winter

Endless Winter (Red)

Oldhim Specialization

Ice Fusion

If this was fused, whenever the defending hero adds a defending card to this chain link, create a Frostbite token under their control.

When this hits a hero, until the end of their next turn, whenever they activate an ability, create a Frostbite token under their control.

Rulings

From the Tales of Aria release notes
  • You may only play Endless Winter in your deck if your hero is Oldhim, Grandfather of Eternity or Oldhim (Young hero).
  • If the defending hero defends with 2 cards (while Endless Winter is fused) they would create two Frostbites.
  • Defense reactions become a defending card when they resolve. You would get a Frostbite token when the defense reaction becomes a defending card.
  • Endless Winter’s second ability gives a Frostbite token after an ability is activated. This would not affect the cost of the ability.
  • Playing a card is not the same as activating an ability. Playing a card while under Endless Winter’s effect would not create a Frostbite token.
  • A Frostbite token is an Elemental Aura with “Cards and activated abilities you control cost an additional resource. At the beginning of your end phase or when you play a card or activate an ability, destroy Frostbite.“

Keyword notes

Fusion - Fusion is a new keyword that fuses one or more elements with an elemental card to give an additional effect.
  • You cannot reveal a card you are using to pitch to play the card. You pay resource costs before additional costs.
  • You may still play the card without paying the additional cost of Fusion.
  • You cannot reveal multiple cards to Fusion unless the card states you can (i.e a card with dual Fusion).
  • You cannot reveal a card that does not fit the criteria i.e you cannot reveal an Ice card to a Lightning Fusion card.
  • An Elemental card with Lightning Fusion is not a Lightning card/Element card. E.g you cannot fuse an Entwine Lightning with Entwine Lightning.
  • Defending with a card is not the same as playing and therefore you cannot fuse while defending with a card with fusion. Note, defense reactions are played in order to defend, paying their cost to do so. You can fuse a defense reaction card that has Fusion.
All keywords

Versions

Price history

ELE004

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