Conqueror of the High Seas (Red)
When this hits a hero, destroy all cards in their arsenal. Create a Gold token for each card destroyed this way.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1
and go again.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1
and go again.Rulings
From the High Seas release notes · June 6 2025
- There is no priority between destroying all cards in the arsenal of the hero who was hit and creating Gold tokens.
- High Tide checks your pitch zone constantly, not just when it attacks. If the condition is met after the attack is made, it will get the effect.
Keyword notes
High Tide - – If there are 2 or more blue cards in your pitch zone, [EFFECT].
- High Tide is a label keyword
- High Tide’s continuous effect is constantly checking if there are 2 or more blue cards in your pitch zone.
- Unless otherwise stated, High Tide is not functional on cards while defending.
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassPirate
TypeAttack Action
Cost4
Attack7
Defense3
PitchRed
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsMax Kostin
Versions
Price history
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