Coalescence Mirage (Red)
Phantasm
When this is destroyed, you may put an Illusionist aura with cost 0 from your hand into the arena.
When this is destroyed, you may put an Illusionist aura with cost 0 from your hand into the arena.
Rulings
From the Everfest release notes
- An attack action card that is cleared from the combat chain or a rule or effect other than “destroy” is not considered to be destroyed.
- If Coalescence Mirage is not in the arena when it is destroyed, its effect does not trigger because it was not functional at the time the card was destroyed.
Keyword notes
Phantasm - Phantasm is a new keyword that exists on Illusionist attacks. Illusionist attacks with phantasm are powerful but fragile. When an attack with phantasm is defended by a 6{p}+ non-Illusionist attack action card, the attack is destroyed and the combat chain closes.
- If an attack action is destroyed, it does not resolve. Hit triggers and effects that require the action resolving such as go again do not resolve.
- Both players have priority during the defending step. Note: This is a new rule introduced with the release of Monarch.
- When an attack with phantasm is defended by a 6
+ non-Illusionist attack action, a trigger to destroy the attack is put on the chain. Players can respond to this. When it resolves it checks if the attack action still fulfills the requirements to destroy the attack. - Phantasm only triggers when the game state changes from false to true. It does not trigger from true to true. (For example: if a defending card goes from 5
to 6
it will create a trigger, but a card going from 6
to 7
will not create another trigger.)
ClassIllusionist
TypeAttack Action
Cost2
Attack7
Defense3
PitchRed
KeywordsPhantasm
SetsEVR
ArtistsMateusz Wiśniewski
Versions
Price history
EVR144More from Everfest
More by Mateusz Wiśniewski
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