Codex of Bloodrot (Yellow)
Each hero puts a card from their hand face-down into their arsenal.
Create a Ponder token under your control and a Bloodrot Pox token under each opponent's control.
Go again
Create a Ponder token under your control and a Bloodrot Pox token under each opponent's control.
Go again
Rulings
From the Outsiders release notes
- A player can’t put a card from their hand into their arsenal if they don’t have any cards in hand, or they don’t have any empty arsenal zones.
- This effect is not optional. If a player has at least one card in their hand, and an empty arsenal zone, they must put a card into their arsenal.
- Players choose and put one of those cards in their arsenal starting with the turn player and going in player turn order (clockwise) around the table.
- Creating Ponder and Bloodrot Pox tokens is not dependent on the preceding effects.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
TypeAction
Cost0
Defense2
PitchYellow
KeywordsGo again
SetsOUT
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsMateusz Wiśniewski, Carlos Cruchaga
Versions
Price history
OUT159More from Outsiders
More by Mateusz Wiśniewski
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