Codex of Bloodrot

Codex of Bloodrot (Yellow)

Each hero puts a card from their hand face-down into their arsenal.

Create a Ponder token under your control and a Bloodrot Pox token under each opponent's control.

Go again

Rulings

From the Outsiders release notes
  • A player can’t put a card from their hand into their arsenal if they don’t have any cards in hand, or they don’t have any empty arsenal zones.
  • This effect is not optional. If a player has at least one card in their hand, and an empty arsenal zone, they must put a card into their arsenal.
  • Players choose and put one of those cards in their arsenal starting with the turn player and going in player turn order (clockwise) around the table.
  • Creating Ponder and Bloodrot Pox tokens is not dependent on the preceding effects.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

OUT159

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