Boots of Omnis Ward
If you've been dealt arcane damage this turn, this gets +1
.
Instant -
your hero, destroy this: Prevent the next 1 damage that would be dealt to you this turn.
Temper
.Instant -
Temper
Rulings
From the Omens of the Third Age release notes
- Boots of Omnis Ward’s first ability generates a continuous effect that is always checking. If you’ve been dealt arcane damage this turn, this will get +1
for the remainder of the turn. - Boots of Omnis Ward’s second ability is an activated ability and when it resolves, it generates a shielding-prevention effect that prevents the next 1 damage that would be dealt to your hero this turn.
- You cannot use Boots of Omnis Ward during a resolution of a card. For example, if a card says “Deal 2 arcane damage. Deal 2 arcane damage.”; you cannot take two arcane damage, and then use this ability because a card must fully resolve first before a player gains priority.
- This prevents all types of damage including damage from attacks (
damage), arcane damage, and (untyped) damage. This does not prevent loss of life.
Keyword notes
Temper - Temper is a new keyword that exists on equipment in Crucible of War. Usually high in defense, Temper equipment presents a choice when it is down to 1{d}, of whether to defend with it one last time and see it destroyed, or save it to use for its ability.
- If the equipment gains a -1
in a different way other than defending, it would not be destroyed even if it has 0
.
ClassGeneric
TypeEquipment
SubtypesLegs
Defense1
KeywordsTemper
SetsOMN
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsJoão G. Santos
Versions
Price history
OMN204RFMore from Omens of the Third Age
More by João G. Santos
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