Bone Puppetry
When this defends, you may return an ally from your graveyard to the arena. If you do, at the beginning of the end phase, destroy it and discard your hand.
Blade Break
Blade Break
Rulings
From the Compendium of Rathe release notes
- Bone Puppetry’s first ability triggers when it becomes a defending card on the combat chain. This is an optional effect: you may choose and return an ally card from your graveyard to the arena when the triggered effect resolves. If you do, you will generate a delayed triggered effect that triggers at the beginning of the end phase. When that triggered effect resolves, you will destroy Bone Puppetry and discard your hand.
- Neither player receives priority during the end phase of a turn.
Keyword notes
Bladebreak - Equipment that are fragile and break after being used to defend. If you defend with a card with Blade Break, destroy it when the combat chain closes.
- When you defend with a card it remains on the combat chain until the chain closes, therefore you cannot defend with an equipment multiple times on the same combat chain.
- When this card is destroyed, it is sent to your graveyard.
- The ability becomes a layer on the chain when the combat chain closes.
- The Blade Break ability becomes a layer on the chain when the combat chain closes.
- The ability goes on the stack when the combat chain closes.
ClassNecromancer
TypeEquipment
SubtypesArms
Defense2
KeywordsBlade Break
SetsPEN
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsJoão G. Santos
Versions
Price history
PEN151More from Compendium of Rathe
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