Bloodspill Invocation (Red)
Go again
When an attack action card you control hits, destroy this, then create 3 Runechant tokens.
When you are dealt damage, destroy this.
When an attack action card you control hits, destroy this, then create 3 Runechant tokens.
When you are dealt damage, destroy this.
Rulings
From the Arcane Rising release notes
- Damage from attacks and arcane damage both count as being dealt damage.
- If Bloodspill Invocation triggers but is destroyed before the resolution, it will still create the tokens. This is because the clause is not tied into being destroyed. (Not an “If you do”.)
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
Versions
Price history
ARC106More by Wirawan Pranoto
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