Runechant
When you play an attack action card or activate a weapon attack, destroy this and deal 1 arcane damage to target opposing hero.
Rulings
From the Crucible of War release notes
- Each Runechant is its own source and therefore arcane barrier 1 can prevent arcane damage that would be dealt from multiple Runechants, provided you have the resources to pay for the prevention.
- Runechant is a token and is not part of your deck.
- The Runechant token remains in play until destroyed.
- When you play an attack action or attack with a weapon, you must destroy your Runechant auras if the trigger becomes a layer on the chain. It is not optional.
- A Runechant token may be represented by a small object such as a card sleeve or coin if a Runchant aura token card is not available.
From the Arcane Rising release notes
- Each Runechant is its own source of arcane damage, therefore a single instance of arcane barrier 1 can be used to prevent arcane damage from multiple Runechants provided the player the resources to pay for each prevention.
- The Runechant aura token remains in play until destroyed.
- When you attack, you must destroy all Runechant auras you control at the time the attack is announced. It’s not optional.
- A Runechant aura token may be represented by a small object such as a card sleeve or coin if a Runechant aura token card is not available.
- If you control multiple Runechant auras, you may use dice to represent this.
Other faceCrucible of Aetherweave
Versions
Price history
ARC112More from Arcane Rising
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