Runechant
Crucible of Aetherweave

Runechant

When you play an attack action card or activate a weapon attack, destroy this and deal 1 arcane damage to target opposing hero.

Rulings

From the Crucible of War release notes
  • Each Runechant is its own source and therefore arcane barrier 1 can prevent arcane damage that would be dealt from multiple Runechants, provided you have the resources to pay for the prevention.
  • Runechant is a token and is not part of your deck.
  • The Runechant token remains in play until destroyed.
  • When you play an attack action or attack with a weapon, you must destroy your Runechant auras if the trigger becomes a layer on the chain. It is not optional.
  • A Runechant token may be represented by a small object such as a card sleeve or coin if a Runchant aura token card is not available.
From the Arcane Rising release notes
  • Each Runechant is its own source of arcane damage, therefore a single instance of arcane barrier 1 can be used to prevent arcane damage from multiple Runechants provided the player the resources to pay for each prevention.
  • The Runechant aura token remains in play until destroyed.
  • When you attack, you must destroy all Runechant auras you control at the time the attack is announced. It’s not optional.
  • A Runechant aura token may be represented by a small object such as a card sleeve or coin if a Runechant aura token card is not available.
  • If you control multiple Runechant auras, you may use dice to represent this.

Versions

Price history

ARC112

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