Bad Breath

Bad Breath (Yellow)

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Intimidate target hero.

The next time an attack you control hits this turn, create 2 Might tokens.

Go again

Rulings

From the Compendium of Rathe release notes
  • When Bad Breath is played, you must target a hero. When Bad Breath resolves, you will intimidate that hero. It will also generate a continuous triggered effect that triggers the next time an attack you control hits this turn. When that triggered effect resolves, you will create 3/2/a Might tokens.
  • In a multiplayer game, if the targeted hero is no longer in the game when this card resolves, you will not intimidate or count has having intimidated someone for the purposes of the effects; however, you will still create the continuous triggered effect and you will get an action point from go again.

Keyword notes

Intimidate - A brute mechanic that showcases how frightening a brute is to its enemies. Intimidate removes a random card from a hero’s hand until the end of turn, making it more difficult to defend.
  • The player who owns the banished card may look at it.
  • The card banished from intimidate is returned to hand at the beginning of the end phase. This is before players draw up to your intellect (hand size).
  • You may target yourself with this ability. However you will receive the card back into your hand before drawing up to your intellect (hand size). (Intimidating yourself is a very rare circumstance.)
  • You may target a hero with no cards in hand.
  • If there are other banished cards that aren’t from intimidate, it is encouraged to keep intimidated cards seperate from these cards.
  • The card banished from intimidate is returned to hand at the beginning of the end phase. This is before players draw up to hand size.
  • You may target yourself with this ability. However you will receive the card back into your hand before drawing up to your hand size.
All keywords
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

PEN307

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