Back Heel Kick (Yellow)
Combo - If Twin Twisters was the last attack this combat chain, while this is face-up in any zone and would gain
, instead it gains that much plus 1.
, instead it gains that much plus 1.Rulings
From the Outsiders release notes
- Back Heel Kick received an errata to its text. The text above reflects its intended gameplay text as of March 15, 2023.
- Effects that increase power are applied as events. This effect modifies that event (and thus the result of the effect) to increase the power by an additional 1.
- This effect increases ALL instances of effects that increase power, not just the first. If two or more effects would increase the power of Back Heel Kick by 1, then each of those effects instead increase the power by 2.
- Effects that apply when Back Heel Kick is played and on the stack (e.g. Come to Fight) will be affected by its ability.
- Effects that set or decrease power are not modified by Back Heel Kick’s effect (e.g. -2
would not become -1
).
Keyword notes
Combo - A ninja mechanic that showcases the power of playing multiple attacks in a perfect sequence. Combo cares about the last (previous) attack that was played in the combat chain.
- The last attack does not have to have hit for combo to be active.
- Only the name of the last attack matters, other variables such as the pitch cost does not matter.
- You may still play the attack even if combo isn’t active.
- The last attack does not have to have hit.
Versions
Price history
OUT066Planning where this card lives? Lay it out in a binder or browse the full card database.










