Absorb in Aether

Absorb in Aether (Blue)

Red Yellow Blue
The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus 2.

The power of the Dracai burn in their veins, as they call upon the raging flames to guard their liege.

Rulings

From the Arcane Rising release notes
  • Since defense reactions can’t defend in the defending window and must be played in the reaction window, you must pay Absorb in Aether’s cost to play it.
  • The card must be played during your opponent’s turn after Absorb in Aether resolves to gain the buff.
  • You cannot play this card during your own turn or without an attack to defend during the reaction window.

Versions

Price history

ARC125

Planning where this card lives? Lay it out in a binder or browse the full card database.