Trip the Light Fantastic

Trip the Light Fantastic (Yellow)

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Instant - Discard this: Prevent the next 2 damage that would be dealt to you this turn.

Rulings

From the Rosetta + 1st Strike release notes
  • You can only activate this ability if it’s in your hand. You can’t discard this to pay the cost if it’s not in your hand.
  • Discarding this card to its ability counts as activating an instant ability, not as playing an instant.
  • This is a shielding-prevention effect that prevents the next 2 damage in total that would be dealt to your hero. This can be over separate events of damage (i.e. 1 damage, then 1 damage).

Versions

Price history

ROS105

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