Templar Spellbane

Templar Spellbane

Instant - Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If you've activated a weapon this turn, instead prevent the next 2.

Battleworn

Rulings

From the Compendium of Rathe release notes
  • When Templar Spellbane’s instant activated ability resolves, it generates a shielding-prevention effect that prevents the next 1 arcane damage (or 2 arcane damage total if you’ve activated a weapon this turn) that would be dealt to your hero. This can be over separate events of damage (i.e. 1 arcane damage, then 1 arcane damage).
  • To get the additional value for the shielding-prevention effect, you need to have activated a weapon this turn before Templar Spellbane’s activated ability resolves. If you do, prevent the next 2 arcane damage that would be dealt to you instead of just 1.

Keyword notes

Battleworn - Equipment that wear down after each time they are used to defend. If you defend with a card with Battleworn, put a -1{d} counter on it when the combat chain closes.
  • When you defend with a card it remains on the combat chain until the chain closes, therefore you cannot defend with an equipment multiple times on the same combat chain.
  • A -1defense counter stays on the card until the card is destroyed or the game ends.
  • If the defense of a card that is defending is below zero, its defense value is considered to be zero.
  • When this card is destroyed, it is sent to your graveyard. (Not when it has 0defense)
  • When this card is destroyed, it is sent to your graveyard.
  • If the defense of a card that is defending is below zero, calculate as if its defense is zero.
All keywords

Versions

Price history

PEN043

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