Overload Script (Red)
Crank
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Mechanologist attack action cards you control get overpower.
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Mechanologist attack action cards you control get overpower.
Rulings
From the Bright Lights + Round the Table release notes
- Removing a steam counter is optional. If you choose not to remove a steam counter, it is simply destroyed.
- If a Mechanologist attack action is already defended by two or more action cards, and then gains overpower, the defending action cards are not retroactively removed.
Keyword notes
Crank - As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.
- Crank is a static-ability keyword.
- You can only gain action points during your own action phase. You may still Crank an item and remove a steam counter, but you do not gain the action point if it isn’t during your action phase.
Versions
Price history
EVO096More from Bright Lights
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