Null // Shock

Null // Shock (Yellow)

Meld

If target instant card has cost less than the total arcane damage you've dealt to opposing heroes this turn, negate it.

//

Deal 1 arcane damage to any target.

Rulings

From the Rosetta + 1st Strike release notes
  • Null||Shock is a Lightning Wizard card and can only be included in your card-pool if you can include Lightning Wizard cards
  • When you play Null or play it as a melded Null||Shock, you can only target an instant card that is currently on the stack waiting to resolve for its conditional negate effect; it does not have to meet the if-condition at this time. When resolving Null, you will negate that targeted instant card on the stack only if its base cost is less than the arcane damage you’ve dealt to opposing heroes this turn.
  • When a melded card with both the action and instant types is added to the stack, it can be targeted by Null as the melded card has the instant type.
  • When a split card has both the action and instant types, but is played with its action side only (not the instant side), it cannot be targeted by Null as the card only has the action type.
  • If you were to target a melded card on the stack with the instant type, the base cost of a melded card (the printed cost) is evaluated against the condition when Null resolves.
  • When the Null side of the card resolves and negates a card, if it is a melded card, the entire layer is removed from the stack and neither side of the melded card will resolve. If the melded card had go again, its controller does not get an action point.
  • You can target a melded action-instant card on the stack after it has resolved once but before it resolves the second time. When the Null side of this card resolves it will remove that melded card from the stack. You do not retroactively remove the effect of the first resolution of that melded card. If the melded card had go again, its controller does not get an action point.
  • If you meld Null||Shock, you will resolve the Shock side of the card the first time the melded-card’s layer resolves. Any arcane damage dealt to an opposing hero will contribute to the total arcane damage dealt when you resolve the Null side of the card when the melded-card’s layer resolves the second time.
  • The targets of each side are considered targets for the whole card. If only one of the targets (i.e. for one side) is no longer valid, the card will still resolve. If both targets are no longer valid, the card will fail to resolve and be put into the graveyard.

Keyword notes

Meld - You may play 1 or both halves of this card. Each costs X.
  • Meld is an ability keyword and is found on split cards in this set.
  • When you play a split card with the Meld ability, you must announce if you will meld the split card or announce which side of the split card will be played. If you choose to meld a split card, it is considered to be a single card with the properties (name/textbox/typebox) of both sides.
  • After you announce the melded card, continuous effects that apply to either side of the split card will apply to the melded card.
  • After you announce the melded card, continuous effects that apply to either side based on their properties (name/textbox/typebox) apply to the melded card. E.g. a melded card that has Wizard on one side and Earth on the other, is subject to effects that apply to either Wizard or Earth cards.
  • You may only play a melded card if you meet the requirements for playing a card with the combined properties of both.
  • If you want to play a melded card that has the action type on one of its sides, you can only do so on an empty stack and it will cost 1 action point, even if the other side has the instant type. If an effect would allow you to play the melded card as an instant, you do not need to play it on an empty stack or pay an action point.
  • The base cost of a melded card remains the same as the printed cost.
  • The starting resource cost to play a melded card is TWICE the base cost of the card (i.e. you start with paying for the base cost for each side you’re playing). Then you apply cost modifications.
  • Effects that increase/decrease the resource cost of playing a card (e.g. Frostbite), only increase/decrease the overall resource cost required to play the melded card. For example, you want to play a melded card with a base cost of 2 and you control a Frostbite. The total resource cost to pay is 5resource: 2resource for each half, plus 1resource due to the Frostbite effect.
  • When playing a melded card, the card will be placed as a single layer onto the stack. This layer will be resolved twice. The first time the layer resolves on the stack, the right-side of the split card will resolve its abilities and generate effects first. The second time the layer resolves on the stack, the left-side of the split card will resolve its abilities and generate their effects.
  • Players get priority between the resolution of each side of the card. The turn player receives priority after the melded card resolves the first time (i.e. right-side of the card), but before it gets resolved the second time (i.e. left-side of the card).
  • The melded card stays on the stack after resolving the first time. It can be targeted by effects such as negate.
  • If a melded card is negated or otherwise fails to resolve a second time while on the stack, the controller does not gain an action point from go again.
  • If either half of a melded card gets go again, the entire melded card has go again. When a melded card is fully resolved (i.e. it resolves the second time), if the card has go again the controller gains an action point.
  • If a continuous effect would grant a melded card an ability that triggers when a card resolves, that ability would resolve when the melded card’s layer resolves on the stack a second time.
All keywords
Negate - Negate
is a new keyword that exists in Crucible of War. Negating a card on a layer of the chain will prevent the card from resolving.
  • Negating an instant will prevent the card from resolving. The card will go to its owner’s graveyard and the effects of the card do not happen.
  • You can only target a card on a layer of the chain.
All keywords

Versions

Price history

ROS023

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