No Tall Tales (Yellow)
If this has
greater than its base, it gets +1
.
Tower - If this has 13 or more
, it gets "When this hits a hero, cards they own lose and can't get go again during their next action phase."
greater than its base, it gets +1
.Tower - If this has 13 or more
, it gets "When this hits a hero, cards they own lose and can't get go again during their next action phase."Rulings
From the Super Slam release notes
- No Tall Tales’ first ability generates a conditional continuous effect that is always checking. If No tall Tales has
less than or equal to its base
and then later it has
greater than its base, this will get +1
. - If No Tall Tales’ effect is not self-sustaining. If it has power greater than its base from an effect (e.g. +3
), then another effect reduces its power by the same amount (e.g. -3
), then No Tall Tales will lose the +1
from its own effect. - No Tall Tales’ abilities are not functional while defending.
- If No Tall Tales
is less than or equal to its base
, then later it has
greater than its base during the damage step and causes the if-conditional effect to become active, No Tall Tales gets the +1
, but the damage will not be recalculated. - No Tall Tales’ second ability is a Tower ability that generates a conditional continuous effect that is always checking. If No Tall Tales has less than 13
and then later it has 13
or more, this will get the “when this hits a hero” triggered ability. - The “when this hits a hero” triggered ability gained from No Tall Tale’s ability triggers when it hits a hero. When this triggered effect resolves, it generates a continuous effect that causes cards that hero owns to lose go again and prevents their cards gaining go again for the duration of their next action phase.
- If the condition for No Tall Tales’ Tower ability is not met, then its
becomes 13 or more after you hit, No Tall Tales will still get the “when this hits a hero” triggered ability; however, it will not retroactively trigger as the ability was not active at the moment No Tall Tales hit the hero.
Keyword notes
Tower - Tower – If this has 13 or more {p}, […]
- Tower is an ability label keyword.
ClassGuardian
TypeAttack Action
Cost0
Attack3
Defense3
PitchYellow
KeywordsTower
SetsSUP
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsCarlos Cruchaga
Versions
Price history
SUP170More from Super Slam
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