Lyath Goldmane

Lyath Goldmane

The base power and defense of cards you control are halved, rounded up.

Instant - resourceresource, tap: The crowd boos you. Defending action cards you control get +1defense this turn.

Whenever the crowd boos you, create a Might token.

Rulings

From the Super Slam release notes
  • For Lyath’s first ability, you only control cards that are in the arena or on the stack. The power and defense of cards you own that are in other zones or in your inventory are not halved by Lyath’s first ability.
  • When Lyath’s second ability resolves, you will generate two effects. First, the crowd boos you. Second, a continuous effect that lasts for the remainder of the turn is generated. This continuous effect gives defending action cards you control +1defense this turn. This effect is applied to both those that currently exist on the combat chain as well as those that are added to the combat chain later.
  • Effects that specify the “base power” and/or base defense” of a card are applied before other effects that affect the power or defense or a card. For example, if you defend with an action card that has a printed 3defense value and resolve Lyath’s second ability, you will first halve the printed defense value, round up to the nearest whole number, then you will add +1defense.
  • Lyath’s third ability triggers each time the crowd boos you on any player’s turn. You will create a Might token when each of those triggered effects resolve.
TalentReviled
TypeHero
SubtypesYoung
Life20
Intellect5
SetsHER, SLY, SUP

Versions

Price history

SUP072

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