Hunter or Hunted? (Blue)
When this defends, name a card. The attacking hero reveals the top card of their deck. If it's the named card, banish it, search their hand, deck, and arsenal for up to 3 cards with that name and banish them, then they shuffle.
Contract - While this is defending, you are contracted to banish opponents' cards with the chosen name. Whenever you complete this contract, create a Silver token.
Contract - While this is defending, you are contracted to banish opponents' cards with the chosen name. Whenever you complete this contract, create a Silver token.
Rulings
From the Super Slam release notes
- Hunter or Hunted?’s first ability triggers when it is added as a defending card on the combat chain. You will name a card when this triggered effect resolves. Then the attacking hero must reveal the top card of their deck. If it is the named card, then you (not the attacking hero) will banish it. Then you will search their hand, deck and arsenal zones for up to 3 more cards with that name and banish each of them. After the searching is completed, then that attacking hero will shuffle.
- When resolving Hunter or Hunted?’s triggered effect from its first ability, if there is no attacking hero or the attacking hero is unable to reveal the top card of their deck when the triggered effect resolves, you will still name a card; however, the subsequent if-conditional effects will fail as they are all conditioned on the revealed card being the named card.
- When resolving Hunter or Hunted?’s triggered effect from its first ability, there is no priority between any of the effects generated (e.g.naming a card, the attacking hero revealing, banishing the cards, searching, and shuffling).
- When naming a card for Hunter or Hunted?, you may choose one of the names of a split card (e.g. Shock, Life). If you do and the attacking hero reveals a split card with that name, you can search the hand, deck, and arsenal for up to 3 other split cards that share that name. For example, Tyler names “Shock” and the attacking hero reveals “Burn Up||Shock”. Tyler banishes that Burn Up||Shock, then searches the attacking hero’s deck, arsenal and hand. From these locations, Tyler banishes two Vaporize||Shock and 1 Null||Shock.
- Hunter or Hunted?’s second ability is a Contract ability that is functional only while it is a defending card on the combat chain. This ability triggers each time you complete the contract: when you banish an opponent’s card with the chosen name from the preceding first ability. When each of these triggered effects resolve, you will create a Silver. For example, if you name “Shock” and you banish 4 split cards with the “Shock” name, you will trigger this ability 4 times and create 4 Silver tokens.
- Hunter or Hunted?’s Contract ability will not trigger if you banish an opponent’s card while Hunter or Hunted’s defense reaction card on the stack waiting resolve and be added to the combat chain. It will also not trigger if the opponent is the player who is instructed to banish their cards.
Keyword notes
Contract
- Contract is both a label keyword and an effect keyword. As a label keyword it represents a static ability that generates a continuous effect and a triggered effect. As an effect keyword it is a continuous effect.
- When a player is contracted, they are given a set of instructions to complete. If they perform those instructions, they are considered to have completed the contract.
- Unless otherwise specified, contracts can be completed any number of times while they are active. For most cards, this means while the card is face-up in the arena on the combat chain and not defending.
ClassAssassin
TypeDefense Reaction
Cost3
Defense4
PitchBlue
KeywordsContract
SetsSUP
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsAusonia
Versions
Price history
SUP245More from Super Slam
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