Headbutt (Blue)
This can't be defended by non-head equipment.
If you have a head equipped and the defending hero doesn't, this gets +1
.
Crush - When this deals 4 or more damage to a hero, put a -1
counter on a head they have equipped, then if it has 0
, destroy it.
If you have a head equipped and the defending hero doesn't, this gets +1
.Crush - When this deals 4 or more damage to a hero, put a -1
counter on a head they have equipped, then if it has 0
, destroy it.Rulings
From the Mastery Pack: Guardian + Smash Palace release notes · August 8, 2025
- Equipment cards without the head sub-type cannot be added as a defending card against Headbutt. This also includes cards with multiple types in addition to the equipment type (e.g. action equipment) but do not have the head sub-type.
- Headbutt’s second ability generates a conditional continuous effect that is always checking as long as it is face-up in the arena and not defending. It has two conditions that must be satisfied for its effect to be active: 1) you have a card with the head subtype equipped; and 2) the defending hero doesn’t have a card with the head subtype equipped. If any of these conditions are not satisfied, the effect is not active. If both conditions are not satisfied when you attack with this and they are met, this will get +1
. - If both conditions for Headbutt’s second ability are satisfied during the damage step and causes the if-conditional effect to become active, Headbutt will get the +1
, but the damage will not be recalculated. - If there is no defending hero, Headbutt will not get the +1
from its second ability. - Headbutt’s abilities are not functional while defending.
- When resolving Headbutt’s triggered effect, there is no priority between any of the effects generated (e.g. putting a -1
counter on the equipped head card, destroying it if it has 0
).
Keyword notes
Crush - A guardian mechanic that showcases the strength of the guardian. When an attack with crush deals 4 or more damage to a hero, an effect is applied.
- Crush only checks the amount of damage dealt to the hero. Prevented damage does not count.
- Crush is not optional, if the card does 4 or more damage, the effect will apply.
- Crush is a (conditional) hit effect.
ClassGuardian
TypeAttack Action
Cost4
Attack6
Defense3
PitchBlue
KeywordsCrush
SetsMPG
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsEsty Swandana
Versions
Price history
MPG016More from Mastery Pack Guardian
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