Glaring Impact

Glaring Impact (Red)

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As an additional cost to play this, you may charge your soul.

If a yellow card is charged this way, this gets overpower.

Rulings

From the Dusk till Dawn release notes
  • Charging your hero’s soul is optional. Any card in your hand may be charged to your soul.
  • Charging a yellow card in any way other than paying for this card’s optional additional cost does not meet the condition of its second ability.

Keyword notes

Charge - Charge is a new keyword that exist on Light Warrior attacks. This showcases Boltyn’s eagerness to engage in battle and charge his soul in the process. As an additional cost to playing a card with charge you may put a card from your hand into your hero’s soul. This would turn on powerful effects that care about if you have charged this turn. (You may elect to not pay the additional cost of charge – however this would mean you did not charge.)
  • Charging is optional. You may play the card without charging.
  • You may only charge up to one card unless otherwise specified.
  • A card may not charge itself. (You cannot put the card you are playing, into your hero’s soul as a part of its own cost)
  • The charged card is put face up under your hero.
  • You are only considered to have charged if a card goes into your hero’s soul from a card with charge. Having a card go into your hero’s soul from another method is not the same.
All keywords
Overpower - The defending hero can’t defend this with more than one action card.
  • Overpower is a static ability that generates a continuous effect.
  • A player can not declare more than one defending action card against an attack with overpower.
  • Overpower does not prevent additional action cards being added as defending cards through effects (e.g. Amulet of Havencall).
All keywords

Versions

Price history

DTD063

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