Fix the Match

Fix the Match (Yellow)

When this attacks, search your deck for a card, then shuffle and put that card on top.

Whenever a card defends this, clash with the defending hero. The winner creates a Might token.

Rulings

From the Super Slam release notes
  • Fix the Match’s first ability triggers when it resolves on the stack and becomes an attacking card. When the triggered effect resolves, you must search your deck for a card, then shuffle and put that card on top. You do not show the searched card to your opponents.
  • You cannot fail to find a card during the search effect if you have any cards remaining in your deck.
  • When resolving the triggered effect from Fix the Match’s first ability, there is no priority between any of the effects generated (e.g. searching, shuffling, putting it on top).
  • Fix the Match’s second ability triggers each time a defending card is added to its chain link. If multiple defending cards are declared at the same time against Fix the Match (e.g. during the defend step), each defending card being added will cause the ability to trigger. Each of those triggered effects will resolve independently of the other triggered effects.
  • When resolving the triggered effect from Fix the Match’s second ability, there is no priority between any of the effects generated (e.g. clashing with the defending hero, the winner creating a Might token).
  • When resolving Fix the Match’s triggered effect, if there are no defending heroes when this triggered effect resolves, the clash effect fails and there is no winner.
  • If multiple heroes are being attacked at the same time, then each defending card will cause the ability to trigger once with the clash against the hero that the card is defending.
  • If a card with protect is declared as a defending card for a Fix the Match that is targeting another player, then the clash will be with the hero being attacked (the defending hero) not with the player that owns/controls the card with protect.

Keyword notes

Clash - Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.
  • Clash is an effect keyword.
  • Effects that modify power values of cards in your deck are considered when clashing (e.g. Kayo, Mutated Mass, etc.)
  • If you win a clash, the opponent is considered to have failed to win the clash.
  • If no one wins a clash, you’re both considered to have failed to win the clash.
  • If both you and the opponent reveal a card with the same power, no one wins the clash.
  • If both you and the opponent reveal a card without power and/or don’t reveal any card, no one wins the clash.
  • If you reveal a card with power and the opponent reveals a card without power, you win the clash.
  • If you reveal a card with power and the opponent doesn’t reveal any card, you win the clash.
All keywords
TalentReviled
Cost0
Attack3
Defense2
PitchYellow
KeywordsClash
SetsSUP
ArtistsSanSan

Versions

Price history

SUP082

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