Enshrine Sin (Yellow)
You may play this from your banished zone. If you do, it costs an additional 
to play.
Opt 1, then create a Runechant token. Go again
Blood Debt

to play.Opt 1, then create a Runechant token. Go again
Blood Debt
Rulings
From the Usurp the Shadow Throne release notes
- Enshrine Sin has a play-static ability that allows its owner to play it from their banished zone. If you play it from your banished zone by this ability you must pay its additional cost.
- If you have another way to play this from your banished zone, you must declare which method you are using to play it. You will only pay the additional resource cost associated with this card’s additional cost if you play it by that method.
Keyword notes
Opt X - Opt X is a keyword that allows you to look at the top X cards of your deck and put any number of them to the top or bottom of your deck in any order.
- The number of cards you place on top and bottom of your deck is known to your opponent, the order of the cards are not.
- You may put all of the cards on the top or all of the cards on the bottom if you so wish.
- You may put all of the cards on the top or all of the cards on the bottom if you wish.
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
Blood Debt - Blood Debt is a new keyword existing on Shadow cards. Shadow cards can inflict a loss of life to access a greater power. At the end of your turn, you lose 1{h} for each blood debt card in your banished zone.
- You only lose life at the end phase. Players do not have priority during the end phase.
- If you have multiple cards with blood debt, you lose 1
for each instance of blood debt at the end of turn. - Only face-up cards banished with blood debt counts and will lose you
. Face-down banished cards have no effects or stats.
TalentShadow
ClassRuneblade
TypeAction
Cost0
Defense2
PitchYellow
KeywordsOpt 1, Go again, Blood Debt
SetsIAR
ArtistsSimon Dominic
Versions
prices last updated 11/4/2026Price history
IAR139Pricing notice: Not live data - check the marketplace before buying
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