Disarm

Disarm (Yellow)

When this attacks, if you've been cheered this turn, create a Toughness token.

When this defends, if it has 6 or more defense, the attacking hero puts a card from their hand on the bottom of their deck.

Rulings

From the Super Slam release notes
  • Disarm’s first ability triggers when it resolves on the stack and becomes an attacking card. Whether or not you’ve been cheered this turn is checked when this triggered effect resolves. If you’ve been cheered this turn, you will create a Toughness token.
  • Disarm’s second ability triggers when it becomes a defending card on the combat chain. Whether or not Disarm has 6 or more defense is checked when this triggered effect resolves. If it has 6 or more defense, the attacking hero will put a card from their hand on the bottom of their deck.
  • When resolving the triggered effect of Disarm’s second ability, if there is no attacking hero when this triggered effect resolves, the effect simply fails and nothing happens.

Versions

Price history

SUP030

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