Fluttersteps
When this is destroyed, you may play your next aura this turn as though it were an instant.
Ward 1
Ward 1
Rulings
From the Rosetta + 1st Strike release notes
- If this card is destroyed as part of applying its Ward prevention effect to a damage event, Fluttersteps’ first ability will trigger. When this card is destroyed as part of applying the Ward effect, the trigger layer will only be added to the stack after the damage event is finalized and players once again receive priority. When that triggered layer resolves, your next aura that you play this turn may be played as though it were an instant.
- An aura card with the action type played as though it were an instant does not cost an action point and can be played whenever the player has priority, otherwise it is still considered to be an action card.
- If a card with go again is played as though it were an instant, you will gain an action point from the go again when the card resolves if it is your turn. Otherwise, you do not.
Keyword notes
Ward X - If your hero would be dealt damage, prevent X of that damage and destroy this.
- Ward is a static ability that generates a fixed-prevention effect.
- The prevention effect is not optional. It applies whenever damage would be dealt to your hero.
- If another prevention effect reduces a damage event to 0, the replacement condition is no longer met (damage would not be dealt), so Ward would not apply.
- The prevention amount applies to a single damage event. The leftover prevention amount does not apply to any future damage that would be dealt to your hero.
- If the damage prevention can not be applied due to an effect, the object with Ward on it is still destroyed as part of the replacement effect application.
ClassIllusionist
TypeEquipment
SubtypesLegs
KeywordsWard 1
SetsROS
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsThomas Ressuge
Versions
Price history
ROS251More from Rosetta
More by Thomas Ressuge
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