Cheers! (Blue)
Go again
When this enters or leaves the arena, the crowd cheers you.
At the start of your turn, destroy this.
When this enters or leaves the arena, the crowd cheers you.
At the start of your turn, destroy this.
Rulings
From the Super Slam release notes
- Cheers’ first ability triggers when it enters the arena (e.g. resolves on the stack or when it is put into the arena from another card’s effect). It also triggers when it leaves the arena (for example, when it is destroyed, when it is banished, etc.). The crowd cheers you when the triggered effect resolves.
- Cheers’ second ability triggers at the beginning of your start phase. Neither player receives priority during the start phase of a turn. You will destroy this aura when the triggered effect resolves.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
TalentRevered
TypeAction
SubtypesAura
Cost0
Defense3
PitchBlue
KeywordsGo again, The Crowd Cheers
ArtistsMariusz Gandzel
Versions
Price history
SUP055More from Super Slam
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