Bonds of Ancestry

Bonds of Ancestry (Blue)

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Combo - If a card with Gustwave in its name was the last attack this combat chain, this costs resourceresource less to play, and gets go again and "When this attacks, you may banish a card with combo from your graveyard. If you do, search your deck for a card with the same name, banish it, then shuffle. You may play it this combat chain."

Rulings

From the Outsiders release notes
  • A card has Gustwave in its name if “Gustwave” is one of the whole words of one or more of the names of the card. If a card has no name, it does not have “Gustwave” in its name.
  • Banishing a card from your graveyard is optional. If you do, searching your deck is mandatory.
  • While searching, you may fail to find a card with the same name as the card that you banished. Even if you fail to find, you must shuffle your deck.
  • If you do not play the banished card this combat chain, it remains banished.
  • Decreasing the cost to play a card does not decrease the actual cost of the card for the purposes of effects that reference cost.

Keyword notes

Combo - A ninja mechanic that showcases the power of playing multiple attacks in a perfect sequence. Combo cares about the last (previous) attack that was played in the combat chain.
  • The last attack does not have to have hit for combo to be active.
  • Only the name of the last attack matters, other variables such as the pitch cost does not matter.
  • You may still play the attack even if combo isn’t active.
  • The last attack does not have to have hit.
All keywords
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords
ClassNinja
Cost2
Attack2
Defense3
PitchBlue
KeywordsCombo, Go again
SetsOUT
Banned inClassic Constructed, Blitz, Silver Age
RestrictedLiving Legend format

Versions

Price history

OUT058

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