Blackout Kick (Blue)
Combo - If Rising Knee Thrust was the last attack this combat chain, this gets +3
.
."Just a little off the top."
Keyword notes
Combo - A ninja mechanic that showcases the power of playing multiple attacks in a perfect sequence. Combo cares about the last (previous) attack that was played in the combat chain.
- The last attack does not have to have hit for combo to be active.
- Only the name of the last attack matters, other variables such as the pitch cost does not matter.
- You may still play the attack even if combo isn’t active.
- The last attack does not have to have hit.
Versions
Price history
WTR091More by Carlos Jose Camus
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