Biting Gale (Yellow)
Ice Fusion
If this was fused, the attacking hero discards a card unless they pay
.
If this was fused, the attacking hero discards a card unless they pay

."Better to fight and fall than to live without hope." - Valgard Hoarfrost
Rulings
From the Tales of Aria release notes
- Since defense reactions can’t defend in the defending window and must be played in the reaction window, you must pay Biting Gale’s cost to play it.
- The attacking hero decides if they want to pay

when biting Gale resolves (and becomes a defending card on the chain link) - If you have no cards in hand, you can still elect to discard a card instead of paying

.
Keyword notes
Fusion - Fusion is a new keyword that fuses one or more elements with an elemental card to give an additional effect.
- You cannot reveal a card you are using to pitch to play the card. You pay resource costs before additional costs.
- You may still play the card without paying the additional cost of Fusion.
- You cannot reveal multiple cards to Fusion unless the card states you can (i.e a card with dual Fusion).
- You cannot reveal a card that does not fit the criteria i.e you cannot reveal an Ice card to a Lightning Fusion card.
- An Elemental card with Lightning Fusion is not a Lightning card/Element card. E.g you cannot fuse an Entwine Lightning with Entwine Lightning.
- Defending with a card is not the same as playing and therefore you cannot fuse while defending with a card with fusion. Note, defense reactions are played in order to defend, paying their cost to do so. You can fuse a defense reaction card that has Fusion.
TalentElemental
ClassGuardian
TypeDefense Reaction
Cost2
Defense3
PitchYellow
KeywordsIce Fusion
ArtistsRio Sabda
Versions
Price history
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