Berserk

Berserk (Yellow)

Until end of turn, whenever you discard a random card with 6 or more power, banish it. If you do, reveal the top card of your deck. If it has 6 or more power, draw a card.

Go again

Rulings

From the Dynasty release notes
  • If there are multiple Berserk effects active, each triggered-layer from each Berserk effect will resolve independently of the other. When the first Berserk trigger resolves, the card will be banished, preventing it from being banished by any additional Berserk triggers. This would result in a maximum of 1 reveal (and up to 1 draw).
  • If the top card of your deck is not 6 or more power, it remains on top.
  • If you choose to discard a card, Berserk’s effect does not trigger – the discard effect must specify that it is random. Choosing to use a random method to determine which card to discard does not make it a random discard.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords
ClassBrute
TypeAction
Cost1
Defense3
PitchYellow
KeywordsGo again
SetsDYN
Banned inClassic Constructed, Blitz

Versions

Price history

DYN009

Planning where this card lives? Lay it out in a binder or browse the full card database.