Ball Lightning

Ball Lightning (Blue)

Red Yellow Blue
If a Lightning or Elemental action card would deal damage this combat chain, instead it deals that much damage plus 1.

Go again

Rulings

From the Tales of Aria release notes
  • This affects all instances of damage including if an Elemental or Lightning action card gained “deal 1 damage”.
  • Ball Lighting does have a defense value (0 is a value) and can defend. (This is different than if there was no defense value)
Older rulings (1)
  • Playing a non-attack action closes the combat chain, therefore Ball Lightning’s replacement effect does not apply to non-attack action cards. This does apply non-attack actions that are played as though it was an instant when the combat chain is still open.
    Changed 2022-02-11
    The combat chain must already be closed to play a non-attack action normally, so Ball Lightning’s effect never applies to one; it still applies to a non-attack action played as an instant while the chain is open.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords
TalentLightning
Cost0
Attack1
Defense0
PitchBlue
KeywordsGo again
SetsELE
Banned inClassic Constructed, Blitz, Silver Age

Versions

Price history

ELE188

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