Arcanite Fortress

Arcanite Fortress

This card's defense is equal to the number of equipment you control with Arcanite in their name.

Spellvoid X, where X is the number of equipment you control with Arcanite in their name.

Guardwell

Rulings

From the Rosetta + 1st Strike release notes
  • This card’s defense is constantly evaluated. If the number of equipment you control with Arcanite in its name changes, this card’s defense will change appropriately.
  • The value of X for spellvoid is evaluated at the time Spellvoid is applied as a replacement effect.

Keyword notes

Spellvoid - Spellvoid is a new keyword primarily on equipment or items. Spellvoid is a one time use effect that prevents arcane damage.
Shock Charmers
Lightning Equipment – Arms
Instant
– resourceresource: The next time an attack action card you control hits a hero this turn, it deals 1 damage to them.
Spellvoid 2 (If your hero would be dealt arcane damage, you may destroy Shock Charmers instead. If you do, prevent 2 arcane damage that source would deal.)
Defense: 0
  • Spellvoid does not go on the chain as it is not a trigger. It is a replacement effect. There is no time to respond after the decision to destroy the card and prevent that damage.
  • Spellvoid is optional. You choose whether to use spellvoid or not at the time the arcane damage resolves.
  • If a card has Spellvoid 2 but only prevents 1 arcane damage, there will not be a leftover prevention shield. Note: It can only defend arcane damage from a single source, Spellvoid 2 cannot prevent one arcane damage each from two different sources.
  • Spellvoid does not go on the chain as it is not a trigger. It is a replacement effect. There is no opportunity to respond after the decision to destroy the card and prevent that damage.
  • If a card dealing arcane damage is fully prevented by spellvoid (Or in conjunction with other preventions) it would not be considered to have dealt arcane damage and would not trigger effects that rely on arcane damage being dealt.
All keywords
Guardwell - When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}
  • Guardwell is an ability keyword.
  • If a card with Guardwell has 0defense when Guardwell resolves, no counters are put on the card.
  • A card cannot have negative defense. If an effect would reduce a card to less than 0defense it only reduces it to 0.
  • If the card with Guardwell has defended and has 0defense when the combat chain closes, no counters are put on the card when the trigger resolves.
  • Guardwell’s effect resolves before effects that last for “the/this combat chain” end. E.g. Shred’s effect will still continue to apply to the defending card when Guardwell is resolving.
All keywords

Versions

Price history

ROS211RF

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