Amulet of Ignition

Amulet of Ignition (Yellow)

Go again

Instant - Destroy this: The next ability you activate this turn costs resource less to activate. Activate this only if you haven't played a card or activated an ability this turn.

Rulings

From the Everfest release notes
  • Amulet of Ignition affects the next activation once. The same ability used again will not have the same cost reduction from Amulet of Ignition.
  • You cannot defend with Amulet of Ignition as it has no defense property. (This is different than if it had a defense value of 0.)

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

EVR179

Planning where this card lives? Lay it out in a binder or browse the full card database.