Tome of Imperial Flame (Red)
Draw a card. If you are Royal, instead draw 2 cards.
You may pitch 2 red cards. If you don't, banish your hand.
Go again
You may pitch 2 red cards. If you don't, banish your hand.
Go again
Rulings
From the Bright Lights + Round the Table release notes
- There is no priority between drawing the cards and pitching red cards.
- Pitching two red cards is optional. Even if you have two red cards, you may choose to banish your hand instead.
- If you choose to pitch 2 red cards, you must pitch exactly 2 red cards. You can not pitch 1 red card and then banish your hand, nor can you pitch additional cards as part of this pitch effect.
- When you pitch cards this way, you may still trigger effects due to pitching (Dromai etc.) and you still gain the resources from pitching (e.g. you would gain 2 resources).
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
TalentDraconic
TypeAction
Cost0
PitchRed
KeywordsGo again
SetsEVO
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsMateusz Wiśniewski
Versions
Price history
EVO245More from Bright Lights
More by Mateusz Wiśniewski
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