Sunkwater Pincers
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1
until end of turn.
Blade Break
until end of turn.Blade Break
Rulings
From the Mastery Pack: Guardian + Smash Palace release notes · August 8, 2025
- These cards have an ability that triggers when they become defending cards on the combat chain. You must put a face-up card from your arsenal on the bottom of your deck when this triggered effect resolves. If you do, you will draw a card and the defending equipment card gets +1

- When resolving these cards’ triggered effects above, there is no priority between any of the effects generated (e.g. putting a face-up card from arsenal to the bottom of your deck, drawing a card).
Keyword notes
Bladebreak - Equipment that are fragile and break after being used to defend. If you defend with a card with Blade Break, destroy it when the combat chain closes.
- When you defend with a card it remains on the combat chain until the chain closes, therefore you cannot defend with an equipment multiple times on the same combat chain.
- When this card is destroyed, it is sent to your graveyard.
- The ability becomes a layer on the chain when the combat chain closes.
- The Blade Break ability becomes a layer on the chain when the combat chain closes.
- The ability goes on the stack when the combat chain closes.
Versions
Price history
MPG116More from Mastery Pack Guardian
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