Stonewall Impasse

Stonewall Impasse

When this defends, clash with the attacking hero. If you win, this gets +1defense until end of turn.

Temper

Rulings

From the Heavy Hitters release notes
  • You only win if you reveal the card with the greatest power. If you reveal a card with the same or less power than the attacking hero, or reveal a card with no power, you don’t win the clash.
  • When resolving this equipment’s temper trigger, it will be destroyed if it has 0defense after all defense modifications have been applied, including the defense increase from winning the clash for this equipment’s when you defend trigger.

Keyword notes

Temper - Temper is a new keyword that exists on equipment in Crucible of War. Usually high in defense, Temper equipment presents a choice when it is down to 1{d}, of whether to defend with it one last time and see it destroyed, or save it to use for its ability.
  • If the equipment gains a -1defense in a different way other than defending, it would not be destroyed even if it has 0defense.
All keywords
Clash - Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.
  • Clash is an effect keyword.
  • Effects that modify power values of cards in your deck are considered when clashing (e.g. Kayo, Mutated Mass, etc.)
  • If you win a clash, the opponent is considered to have failed to win the clash.
  • If no one wins a clash, you’re both considered to have failed to win the clash.
  • If both you and the opponent reveal a card with the same power, no one wins the clash.
  • If both you and the opponent reveal a card without power and/or don’t reveal any card, no one wins the clash.
  • If you reveal a card with power and the opponent reveals a card without power, you win the clash.
  • If you reveal a card with power and the opponent doesn’t reveal any card, you win the clash.
All keywords

Versions

Price history

HVY052

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