Spell Fray Gloves
Spellvoid 1
Rulings
From the Dynasty release notes
- Equipment with 0 defense still have the defense property (despite the value being 0) and can be declared as a defending card.
Keyword notes
Spellvoid - Spellvoid is a new keyword primarily on equipment or items. Spellvoid is a one time use effect that prevents arcane damage.
Shock Charmers
Lightning Equipment – Arms
Instant
– 
: The next time an attack action card you control hits a hero this turn, it deals 1 damage to them.

: The next time an attack action card you control hits a hero this turn, it deals 1 damage to them.Spellvoid 2 (If your hero would be dealt arcane damage, you may destroy Shock Charmers instead. If you do, prevent 2 arcane damage that source would deal.)
Defense: 0
- Spellvoid does not go on the chain as it is not a trigger. It is a replacement effect. There is no time to respond after the decision to destroy the card and prevent that damage.
- Spellvoid is optional. You choose whether to use spellvoid or not at the time the arcane damage resolves.
- If a card has Spellvoid 2 but only prevents 1 arcane damage, there will not be a leftover prevention shield. Note: It can only defend arcane damage from a single source, Spellvoid 2 cannot prevent one arcane damage each from two different sources.
- Spellvoid does not go on the chain as it is not a trigger. It is a replacement effect. There is no opportunity to respond after the decision to destroy the card and prevent that damage.
- If a card dealing arcane damage is fully prevented by spellvoid (Or in conjunction with other preventions) it would not be considered to have dealt arcane damage and would not trigger effects that rely on arcane damage being dealt.
Versions
Price history
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