Shifting Tides

Shifting Tides (Blue)

Go again

At the start of your turn, pitch the top card of your deck. If it's blue, put this on the bottom of its owner's deck, otherwise destroy this.

Rulings

From the High Seas release notes · June 6 2025
  • Shifting Tides triggers at the start of your turn if it is in the arena. You must pitch the top card of your deck
  • When you pitch cards this way, you may still trigger effects due to pitching and you still gain the resources from pitching (e.g. you would gain resources equivalent to the pitch value of the card). Cards without a pitch value (e.g. Gorganian Tome, Goldfin Harpoon) do not generate any resources when pitched.
  • Neither player receives priority during the start phase of a turn.
  • If a card that is being pitched is in a private state, it is shown and made public first before it is moved to the pitched zone. if you are under an effect that says you can’t pitch a specific card (e.g. Chains of Eminence, Null Time Zone) you will not be able to pitch that card and will be put into the graveyard by the subsequent effect.
  • If you do not pitch the top card of your deck (e.g. your deck zone is empty), you will destroy Shifting Tides.
  • If you don’t have any cards in your deck zone when resolving this effect, it will become the only card there.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

SEA148

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