Nerve Scalpel

Nerve Scalpel

Once per Turn Action - resourceresource: Attack. Go again

Piercing 1

When this hits a hero, the next time they defend with 1 or more reaction cards this turn, those cards get -1defense while defending.

Rulings

From the Outsiders release notes
  • Reaction cards include both defense reactions and attack reactions.
  • If two or more attack reactions are declared as defending cards at once, they would all get -1defense.
  • If two or more defense reactions are played, they would not all get -1defense because each defense reaction must be resolved one at a time, and the first that resolves (and thus defends) would count as the next time, and get the -1defense.
  • If a hero is hit two or more times by Nerve Scalpel and has not yet defended, the effects stack and the next time they defend with 1 or more reaction cards this turn, those cards have -1defense for each time they were hit by a Nerve Scalpel this turn.
  • If a hero is hit by Nerve Scalpel after a defense reaction is played, but before it resolves, then that defense reaction will get -1defense after it resolves and becomes defending.

Keyword notes

Piercing X - If this is defended by an equipment, it has +X{p}.
  • Piercing X is a static ability that generates a continuous effect.
  • If an attack with Piercing is defended by multiple equipment, it does not gain +Xpower for each defending equipment.
  • If an attack has multiple instances of Piercing X, each effect is evaluated and applied separately.
  • If an attack with Piercing is no longer defended by an equipment, it loses its +Xpower bonus.
All keywords

Versions

Price history

OUT005

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